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Wednesday 06 January, 2010 |

The Tank in EQ2

A integrated team should consist of the Tank, Healer and DPS. The function of tank is to take on the injury during the war. In majority time, the tank should find a healer with it. If it hurt in the war, then the healer can treat it at once, this can improve the combat effectiveness greatly. If it’s hard to find a healer, the tank also can hold out for a while according to its ability. There are three kinds of Healer, they are Priest, Shaman and Druid. The Priest is the strongest healer in all the herlers, but you can not look down upon the Shaman and Druid, especially the Druid. Now the team often use tanks to make way, so the tank should do some work in advance, including the topography of the exploring area and the tasks. If tanks are familiar to the city, then the other professions can do their works easily. Although the tanks are walking in front of the team, they should pay more attention to the environment around the team. If the tanks see their teammates being beaten half to death by the passing monsters, they have no actions, then such tanks are unqualified. The good tanks will not leave the team but they also will not miss any sign of disturbance around them. Often looking at the surrounding environment, finding the risks early is better than be found by the risks. In addition, when the tanks make way, it is a good chance to complement the buff, during the war, it can also make buff. Tank should help its teammates to detect the surrounding environment and withstand most of the damages in the war. As a tank, the most necessary thing is steady. If there is a group of people become FC because they followed the tank every day, then the tank is really a good tank.





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