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Friday 08 April, 2011 |

United States to use online games EverQuest 2 training soldier

牋牋牋When the University of Minnesota doctoral student Kyong Shim said she wanted to study computer games,She must have been a lot of people laugh.But let her have the last laugh, the American variety of government departments and the U.S. military,They want to use the research data Shim to explore how to train soldiers and model of human behavior.

牋牋牋MMORPG games have started to use the military to improve their teamwork training to improve their communication and team to complete a common goal.Shim and other researchers with EverQuest2 provided under the SOE user data to the study of human communication patterns and personality.Sony provides anonymous player contacts, game logs, and other game data.

Interesting finding is that female players of the week, length of time online than men on average more than 2 hours.According to statistics, not age, men aged 14-24 players (eg 40 years) age with the number of players each half.Free Games when the game into some new data will tend to occur, but not long term.

牋牋牋MMO games, action games, especially some of the reason why the team goal to become the role of training samples, because in the game's missions require some big players work together and communicate clearly.

牋牋牋Many games use the military to help train soldiers, Shim her task is to improve the game in order to soldiers in training in more benefits.

牋牋牋Shim and her Professor Jaideep Srivastava University computer science research on the military have different interests, is to find the virtual world behavior and the behavior of the link between the real world.

牋牋牋Shimhe and Srivastava received six grants, including four from the National Science Foundation to help them complete the second study, the virtual world behavior and the behavior of the link between the real world.

牋牋牋U.S. Office of the State functions of interest is found in the behavior of how the real world impact of virtual world.(eq2 plat)





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